Baldur's Gate 3: Hidden Quests You Missed

Think you've seen it all in Baldur’s Gate 3? Discover hidden quests and secret rewards you likely missed—click now to uncover them all!

Baldur's Gate 3

Even the most seasoned adventurers sometimes overlook secrets tucked into the shadowy corners of Baldur’s Gate 3. While the main questlines are rich and sprawling, the hidden quests—those offbeat, obscure, or off-the-path moments—offer some of the game’s most memorable rewards, characters, and moral quandaries.

So, if you think you've seen it all, think again. Here’s a curated guide to the hidden quests you might’ve missed—and why they’re worth the detour.

Baldur's Gate 3

1. The Talking Sentient Chest (Dank Crypt, Act 1)

Most players will find the Dank Crypt during the early hours of the game. But few fully explore its hidden depths. Behind a cleverly concealed wall lies a sentient chest locked in magical containment.

To trigger the event:

  • Explore every crevice of the crypt using perception checks.
  • Locate the sealed room behind breakable debris.
  • Interact with the magically enchanted chest.

The chest won’t give up its contents easily. Solve its riddle—or use brute force. Either way, it holds rare items and sets the tone for BG3’s playful side.

2. The Owlbear Cub (Owlbear Nest, Act 1)

Sure, you might find the Owlbear Nest and survive the mama bear’s wrath. But did you realize you could recruit her cub?

Steps to complete:

  • Spare the cub during the initial encounter.
  • Later, during the Goblin Camp sequence, you'll find it being mistreated.
  • Intervene peacefully or with violence.
  • If successful, the cub will eventually appear at your camp.

It's more than cute. The cub becomes part of your camp dynamic and reacts to your actions—a reward for compassion in a brutal world.

3. Strange Ox in the Druid Grove

That seemingly innocent ox hanging around the Druid Grove? He’s not what he appears to be. If your perception is high enough or you use the Speak with Animals spell, the ox will drop hints about his identity.

Push the conversation:

  • Cast Speak with Animals and engage.
  • Learn his “origin.”
  • Follow clues to a bizarre, arcane subplot.

It’s weird, it’s wonderful, and very few players will catch it without deliberate effort.

4. The Singing Skeleton (Underdark, Act 1)

Deep in the Underdark, there’s a cave echoing with haunting melodies. Track the sound and you’ll discover a lonely skeleton, animated not by necromancy—but boredom.

Your choices:

  • Sing along.
  • Battle him.
  • Leave him be.

If you handle it right, he’ll reward you with a rare trinket and some unforgettable dialogue.

5. Rescue the Zhentarim Prisoner (Risen Road, Act 1)

Within a cave near the Risen Road lies a prisoner—captive of the gnolls. You can:

  • Ignore the scene entirely.
  • Kill the gnolls and free the man.
  • Or strike a deal with the gnoll leader.

If you save him, he offers merchant access and insider connections with the Zhentarim, opening up gear and quests inaccessible through other routes.

6. The Suspicious Toymaker (Baldur’s Gate, Act 3)

In the city’s cluttered alleys, there's a toyshop that doesn’t quite sit right. If you snoop around after hours or during specific story branches, you’ll uncover:

  • Secret passages.
  • Animated dolls.
  • A chilling side story that tangles with necromancy.

This quest offers no grand loot but leaves a lasting chill. And sometimes, that’s better than gold.

7. The Mindflayer Specimen (Grymforge, Act 2)

Hidden among the rubble and forges of Grymforge is a sealed tank holding what looks like a dead Mindflayer tadpole.

But this isn’t just decor.

  • Use Speak with Dead.
  • Combine it with illithid dialogue choices.
  • Uncover a tragic past—and a potential edge in the tadpole mechanic.

The payoff here is subtle. But narratively? It’s brilliant.

8. The Dead Tiefling’s Secrets (Act 1 – Near Blighted Village)

There’s a body just off the main road past the Blighted Village. Many pass it by, assuming it’s scenery.

But if you investigate:

  • A diary hints at betrayal within the Druid Grove.
  • Tracking the story uncovers a web of corruption and consequences.

You’ll need strong dialogue and maybe a few threats to unravel it fully.

9. Poltergeist’s Pact (Moonrise Towers, Act 2)

Not marked. Not mapped. But if you wander the upper chambers of Moonrise Towers, a faint whisper leads you to a haunted room.

Inside:

  • A poltergeist seeks help to complete its final task.
  • Refuse, and it attacks.
  • Accept, and you get access to a rare one-time-use magical item—and a new lore thread.

This one's deeply atmospheric and easy to miss.

10. The Talking Rat (Lower City, Act 3)

Speak with Animals once again unlocks a bizarre gem. This rat speaks in riddles and offers a challenge that leads you through sewer tunnels, invisible levers, and illusion-covered walls.

Endgame reward: An enchanted ring with powerful stealth properties—perfect for rogues and rangers.

Summary of Hidden Quest Highlights (Formatted as Text)

  • Sentient Chest: Riddle event with rare loot.
  • Owlbear Cub: Recruitable camp pet through kindness.
  • Strange Ox: Hidden identity unlocked via Speak with Animals.
  • Singing Skeleton: Optional musical mini-boss.
  • Zhentarim Prisoner: Opens faction-based gear and missions.
  • Toymaker’s Secret: Macabre storytelling in BG3’s city hub.
  • Mindflayer Tank: Dialogue-rich narrative branch.
  • Dead Tiefling: Journal-led corruption plot.
  • Poltergeist: Haunting mystery side event.
  • Talking Rat: Riddle-puzzle chain with stealthy reward.

Don’t Miss What Matters

Hidden quests in Baldur’s Gate 3 aren’t just about XP or loot. They’re what make the world feel real—alive with forgotten spirits, overlooked voices, and rewards for those curious enough to look beyond the beaten path.

If you're planning your next playthrough or want to uncover every secret the game has to offer, grab your Baldur’s Gate 3 Steam CD Key from RoyalCDKeys and prepare to be surprised by what you missed the first time around.

Explore smarter. Play deeper. And never underestimate a rat with a riddle.

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